Oceanic Parkour Map for MCPE
Download Oceanic Parkour Map for Minecraft PE: improve your skills by jumping over blocks, completing all the levels, and winning the water challenge!
What does Oceanic Parkour Map add to MCPE?
Many Minecraft PE players love parkour. Such locations help them learn to jump better and react quickly to changes in the world. Oceanic Parkour maps offer users to take on a challenge and test themselves.
There is a big space with many details, and it takes time to explore the whole territory.
MCPE users can explore the locations alone or with friends. It is required to activate the survival mode.
Aquatic Parkour
The developer of this oceanic parkour map has created ten different levels. At each level, Steve will need to jump over blocks and step on the plates at the end to move to the next level.
Each room has a unique design using different blocks. Blue and green shades dominate the locations.
Minecraft PE players first find themselves in the oceanic parkour map lobby, where there are signs to help them understand what needs to be done.
After reading the rules, players can start the challenge. Users can find a chest in the lobby that stores their needed resources.
Ocean Parkour
The oceanic map provides Minecraft PE players with a territory built of multicolored blocks. There are figures of giant fish, including famous cartoon characters, and much more.
Jumping over blocks in such a fun place will be very exciting. Players can invite friends to arrange parkour competitions.
Features
The space created by the developer is very unusual and has a large territory in Minecraft PE. The structures are at a high altitude, so Steve will constantly risk falling and getting damaged.
By the way, if desired, players can study this oceanic parkour map alone.
Users can upload custom shaders and textures to make their ocean map unique. The developer offers creative mode, but Minecraft PE players can select the adventure.
Name | Version | File |
Aquatic Parkour | 1.16.0 – 1.20.1 | |
Ocean Parkour | 1.18.0 – 1.20.1 |